sau khi cài game xong và crack mình log game nó báo vầy nhờ anh em giúp đở dùm, thanks mọi người


---- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 512 MB of video memory and 953 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".

------- sound system initialization -------
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "0".
"mis_difficulty" = "0000000000000000000000000000000000000000000000000 0".
"cheat_points" = "0".
"cheat_items_set1" = "0".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "-1".
"r_gamma" = "1".
"snd_volume" = "0.8".
"ps3_voiceSpeakerGain" = "".
Hostname: XP-443184AEF5A4
PC IP: 192.168.1.33
end $init 776 ms
--- Common Initialization Complete ---
Waited 547 msec for asset 'loadscreen_mak' of type 'material'.
Waited 8 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 9 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 13 msec for asset 'loadscreen_see1' of type 'material'.
Waited 4 msec for asset 'loadscreen_nazi_zombie_prototype' of type
'material'.
Waited 17 msec for asset 'playlist_sp_recr' of type 'material'.
Working directory: C:\Program Files\Activision\Call of Duty - World at War
PunkBuster Client: Warning: Corrupted Interface
PunkBuster Client: Attempting to resolve master1.evenbalance.com
PunkBuster Client: Resolved to [66.36.231.175] (15)
PunkBuster Client: PunkBuster Client (v2.080 | A0) Enabled
Server: pb_sv_SsNext = 36467 (0 to 999999)
Server: pb_sv_LogNext = 28 (1 to 999999)
Server: PB Log File C:\Program Files\Activision\Call of Duty - World at
War\pb\svlogs\00000028.log Opened for WAW (w)
Server: 0 Power Players loaded from C:\Program Files\Activision\Call of
Duty - World at War\pb\pbpower.dat
Server: 0 PB Rcon Filters loaded from C:\Program Files\Activision\Call of
Duty - World at War\pb\pbrcon.dat
Server: 0 Map lines loaded from C:\Program Files\Activision\Call of Duty -
World at War\pb\pbsvmaps.cfg
Server: Attempting to resolve master7.evenbalance.com


Fastfile for zone 'ui' appears corrupt or unreadable (code 107.)